Our Back to School edition features Extreme R&D (Research and Data)!
- The good things keep coming in SceneJS: this week features a demo of multi-threaded frustum-based detail culling, and a few weeks back Lindsay Kay shared the work he has been doing to add a rigid-body physics system.
- Luke Moody has built upon Lee Stemkoski’s excellent particle engine to create some amazing effects. Check out http://squarefeet.github.io/ShaderParticleEngine/
- From the man who never met an API he doesn’t like: code junkie Theo Armour records and plays back Leap Motion Gestures in 3D.
- Indie developer Jasmine Kent has written a really informative piece on WebGL Terrain Rendering in the game Trigger Rally.
- Bonne Nouvelles! The WebGL Lessons have been translated into French by Alexandre Laurent and team at http://jeux.developpez.com/.
- Acko.net’s Steven Wittens continues to astound with his mind-bending blend of HTML5, CSS3 and WebGL. Check out his 13th anniversary complete front-end rewrite.
- Christian Ostman has created a really neat WebGL-based 3D presentation with mouse and keyboard-based interaction and fun graphics.
- Artemis Econometrics has expanded on their earlier data visualization work in statistical regression, this time with a client-side interactive version.
- HelloRun is the latest creation from HelloEnjoy, the innovative UK-based studio that brought us Ellie Goulding’s Lights a few years back. HelloRun is a fun game where you race through tunnels, avoid the force field and try to keep the music playing. via webgl.com