WebGL around the net, 4 July 2013

This week in WebGL: more Microsoft news, a killer game and drag and drop frameworks.

  • During last week’s Build Conference, Microsoft announced it is developing core web applications on WebGL, rewriting both Bing Maps 3D and Photosynth 2 from the ground up.
  • If you’re like me and slightly wary of even-numbered Windows releases, then this will come as good news: IE11 is going to run on Windows 7.
  • Microsoft seems to be dabbling on the WebGL SDK side as well. Technical evangelist David Cahue has created Babylon.js, a complete framework for creating WebGL applications. It looks pretty feature rich, the MPL license seems developer-friendly and the demos a very impressive. It’s still early, but I think this could give Three.js a run for its money.
  • Wonderstruck Games, a studio featuring veterans from Lionhead, Sony and EA, announced that its new game Polycraft has left closed-beta and is now live for everyone to play. Polycraft combines 3D character action and tower defence strategy. Polycraft uses the Turbulenz engine to deliver some of the finest WebGL-based play I have seen to date. Try it today at http://polycraftgame.com/
  • Play WebGL, a free WebGL game site, recently published Spectral Defense, a shooter with pretty nice graphics, and Snailracer, possibly the most exasperating racing game ever conceived!
  • Brent Gunning has released Voodo.js, a library that lets you create reusable 3D objects to be positioned seamlessly on 2D webpages. As his blog post attests, Gunning wants to make 3D simple for both developers and designers. IMO this is a much-needed development in the WebGL ecosystem.
  • On Autodesk’s ADN blog,  Phillippe Leefsma demos a drag and drop WebGL viewer using JavaScript and Three.js. Note that this seems to run on Chrome only.
  • David Lobser has created Turbine, a simple web based tool which is capable of generating complex and life-like 3d models and animation.
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One Response to “WebGL around the net, 4 July 2013”

  1. mariuz says:

    SulptGL is tiny sculpting application, powered by WebGL. Source code on github here.
    It features dynamic subdivision, decimation, uniformisation and adaptive sculpting.

    http://stephaneginier.com/sculptgl/

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