WebGL around the net, 16 May 2013

Content tools, data visualization, new WebGL engines and several great how-to articles and videos highlight this week’s goings-on.

  • At a rollicking San Francisco WebGL Meetup last night, we saw demonstrations of new tools and formats by yours truly, Remi Arnaud of AMD, Aleksandar Rodic of Google, Iker Zugaza of Ludei and  Robin Willis from Sunglass.io. Long story short, the content pipeline is still rickety but we are seeing signs of moving in the right direction. Pretty soon we’ll have reliable professional-grade content pipeline tools that anyone can use to create WebGL apps…
  • In-browser modeling tool 3DTin just hit 100,000 users! Congratulations. blog.3dtin.com/2013/05/10/100000-users-and-beyond/
  • Rehabs.com has developed a compelling and beautiful visualization that illustrates the staggering costs associated with the international drug economy. This is data visualization at its best: numbers brought to life – and the point brought home – with imagery that anyone can understand and appreciate.
  • “post-platform digital play studio” pixi.js has added some great new features to their JavaScript WebGL engine. You can see the latest in action in their new “tech-speriment” Storm Brewin’
  • Got vectors? You know that WebGL ain’t just for 3D… so check out the awesome new 2D drawing API Two.js.
  • Unigine has added support for Oculus Rift & WebGL http://www.phoronix.com/scan.php?page=news_item&px=MTM2MjQ
  • Team RadMars has created another sweet Ludum Dare game called Tessitron. I can’t stop playing this one! (reported by webgl.com)
  • Erik L posted Get Red, a Chrome Experiment game that is oddly fun… and a bit exasperating!
  • Just when you think everything has been done with Conway’s  Game of Life, Rye Terrell shows us the algorithm running in a point cloud.
  • Gamedev.net just published an article on how to build a Multiplayer Pong Game with Go language, WebSockets and WebGL.
  • It looks like WebGL is at least on Adobe’s radar. Here is Andrew Phelps’ case study in creating game engines in both WebGL and Stage3D from the Adobe Max 2013 conference.
  • In his excellent onGameStartUS talk, Vikram Subramanian demonstrates how he extended Ejecta to support WebGL for mobile iOS development.
  • Also up on Lanyrd, Chandler Prall talks about his explorations with Physics in Javascript and WebGL.
You can leave a response, or trackback from your own site.

Leave a Reply

Subscribe to RSS Feed Follow Learning WebGL on Twitter