Large-scale worlds, both real and virtual, top the week’s headlines.
- ViziCities brings real-world cities to life using Big Data and WebGL. Check out the Slideshare about the project at http://www.slideshare.net/robhawkes/bringing-cities-to-life-using-big-data-webgl and sign up for the beta list.
- Virtual worlds are back? The folks from Cloud Party are creating a HTML5 and WebGL-based large-scale world with in-browser building tools. (The official press release is here.) The company is backed by SecondLife alum and co-founder Cory Ondrejka. Maybe this time, the idea will take off… maybe.
- Leave it to the Scandinavians to combine the best of graphics and dance music! Simo Santavirta just released version 2 of APEXvj, a mind-numbing WebGL music visualiser. http://www.apexvj.com/kaksi/player?s=89129737
- I stumbled over this awesome slide deck posted by effects hacker extraordinaire Felix Woitzel… “all standalone sketches, mostly boilerplate for the shader pipeline.”
- Theo Armour is at it again, visualizing anything stored in bits. This time it’s an update to FGx Globe, an app that visualizes FlightGear users’ online flight simulator status around the globe.
- Yane Frenski just released ThreeGraphs, an experimental charting package that uses Three.js. ThreeGraphics is easy to use and features really nice graphics.
- John Robinson’s HTML programming blog features a nifty vertex shader-based WebGL Sand Toy.