WebGL around the net, 11 October 2012

[UPDATE] This was posted before I’d put everything in that I wanted to; I’ll let it stand for now, though, and will post more when I’ve got a little further through the backlog.

  • Gregg Tavares has written a good low-level overview of how WebGL works (via mariuz).
  • Turbulenz is a game-development platform with its own hub where people can publish their games. They’ve got a decent set of samples here including some really neat games (though you need to register to play them).
  • I’ve mentioned Verold Studio before; I may have done it an injustice by just calling it a model-sharing site, it’s more than that. They call it “a CMS for web-optimized 3D content”, and they’ve just added a great new feature that allows you to embed a model in a 3D video conference, using Google Hangouts. An excellent way to run a design review for a distributed team.
  • If you have an XBOX 360 or PS3 controller, Google Chrome can use it if you set the gamepad API flag under chrome://flags. If you do that, then you should definitely take a look at Corey Clark’s Omega Resistance demo. If you haven’t, the video’s still worth checking out.
  • If you’re interested in combining Dart and WebGL, here’s a port of my first WebGL lesson by Shashi Sharma.

Got a WebGL demo or link that you want me to put in next week’s roundup? Leave a comment below, or drop me a line!

You can leave a response, or trackback from your own site.

8 Responses to “WebGL around the net, 11 October 2012”

  1. sllabres says:

    Still enjoying the blog!

    Figured I’d have a go at test driving Conway’s Game Of Life:


    I have to admit I hacked in a graphics implementation while playing with Three.js using Canvas Renderer:


  2. Hi Giles,

    This is Shashi, you posted the link to my blog post about doing your WebGL Lession#1 in Dart. That link doesn’t exist anymore. Can you please update that link with this “http://www.codelogz.com/webgl-dart/dart-webgl-learningwebgls-lesson1-using-dart/”.

    I was trying to host my previous blog on Heroku but I abandoned that Idea and created a new blog. And the new blog is here to stay.

    I appreciate your incredible work on writing one of the best WebGL tutorials on the web.


  3. giles says:

    Sure, fixed! Glad you like the tutorials :-)

  4. mariuz says:

    quake3 webgl line by line port is finally making some progress – websockets are working


  5. giles says:

    Thanks, mariuz!

  6. Matt says:

    Firstly Hello!

    I’m after some help concerning measuring point clouds in the webGL framework, obviously this is based on the Pythagoras Theorem. But what I really want to know – is anyone aware of a library that already carries this function or if not some guidance on the subject?!
    What I am after is the ability to measure from one point to another with mouse events.

    Thanks in advance!

Leave a Reply

Subscribe to RSS Feed Follow Learning WebGL on Twitter