[UPDATE] This was posted before I’d put everything in that I wanted to; I’ll let it stand for now, though, and will post more when I’ve got a little further through the backlog.
- Gregg Tavares has written a good low-level overview of how WebGL works (via mariuz).
- Turbulenz is a game-development platform with its own hub where people can publish their games. They’ve got a decent set of samples here including some really neat games (though you need to register to play them).
- I’ve mentioned Verold Studio before; I may have done it an injustice by just calling it a model-sharing site, it’s more than that. They call it “a CMS for web-optimized 3D content”, and they’ve just added a great new feature that allows you to embed a model in a 3D video conference, using Google Hangouts. An excellent way to run a design review for a distributed team.
- If you have an XBOX 360 or PS3 controller, Google Chrome can use it if you set the gamepad API flag under
chrome://flags. If you do that, then you should definitely take a look at Corey Clark’s Omega Resistance demo. If you haven’t, the video’s still worth checking out. - If you’re interested in combining Dart and WebGL, here’s a port of my first WebGL lesson by Shashi Sharma.
Got a WebGL demo or link that you want me to put in next week’s roundup? Leave a comment below, or drop me a line!




Still enjoying the blog!
Figured I’d have a go at test driving Conway’s Game Of Life:
http://sllabres.apphb.com/WebGl/Tests/GameOfLife
I have to admit I hacked in a graphics implementation while playing with Three.js using Canvas Renderer:
http://sllabres.apphb.com/WebGl/Home/GameOfLifeThree
Hi Giles,
This is Shashi, you posted the link to my blog post about doing your WebGL Lession#1 in Dart. That link doesn’t exist anymore. Can you please update that link with this “http://www.codelogz.com/webgl-dart/dart-webgl-learningwebgls-lesson1-using-dart/”.
I was trying to host my previous blog on Heroku but I abandoned that Idea and created a new blog. And the new blog is here to stay.
I appreciate your incredible work on writing one of the best WebGL tutorials on the web.
Thanks,
Shashi
Sure, fixed! Glad you like the tutorials
quake3 webgl line by line port is finally making some progress – websockets are working
https://twitter.com/inolen/status/257741370318540800
Thanks, mariuz!
WebGL post-processing 2D images
http://dev.opera.com/articles/view/webgl-post-processing/
3D model of Darth Vader’s Tie Fighter
https://sketchfab.com/show/eIFt03aD0BrZPcTVU4F9jfw9duj
Firstly Hello!
I’m after some help concerning measuring point clouds in the webGL framework, obviously this is based on the Pythagoras Theorem. But what I really want to know – is anyone aware of a library that already carries this function or if not some guidance on the subject?!
What I am after is the ability to measure from one point to another with mouse events.
Thanks in advance!