- Drone Tank Arena is a fantastic game, and I love the graphical style (in particular the way it gets fuzzier and fuzzier as your tank gets more damaged). It’s particularly impressive that Gaëtan Renaudeau wrote it for the in one week for the 7dfps challenge.
- Another impressively-quickly developed game is Nemesis by Isaac Sukin, built in 23 hours. Development notes here.
- A great new demo of the XTK scientific data imaging toolkit: Slice:Drop, a viewer for medical imaging data (via Daniel Haehn)
- From OutsideOfSociety, a neat little Ping Pong game.
- Simple well-commented Three.js examples from Akihiro Oyamada (Yomotsu) and Lee Stemkoski.
- Also from Yomotsu, a worrying report that WebGL might not work in Chrome on this year’s MacBook Airs — anyone else seeing that?
- A nice little soft body dynamics demo by Daniel Pettersson: Boingy.
- Pretty fractals: real-time morphing between Mandelbrot and Julia sets by David Alloza (via Chrome Experiments, but it works fine on Firefox.)
- A nice explosion from Jaume Sánchez Elias, who’s also put together some other cool Perlin noise demos. (via HN)
- From Jerome Etienne, another demo using his tQuery plugin for Three.js, this time to generate a nice little animated Minecraft-style character.
- Want to visualise geographical data using Three.js? Here’s a GIS example from Jos Dirksen.
- Ecologic.al, by Luke Kidney lets you explore the world and examine a collection of endangered animals. It didn’t work in Firefox for me, but YMMV. [UPDATE paulo reports that it works fine in Firefox 16]
- Two posts from Brandon Jones this week, a retrospective on his porting of some Quake 3 levels to WebGL two years ago (was it really that long ago?) and a continuation of his temporarily-paused game-building article series: Isosurface Landscapes.
- Another nice demo/tutorial from Nutty Software, on blend modes.
- A neat article by Audun Mathias Øygard on doing 3D by tracking the position of the viewer’s head using WebRTC. (via Mr.doob)
- There’s something particularly pleasing about this rendering of the Udacity Grading bot (exported from Blender to Three.js, I think by dealga)
- Some interesting notes on image processing in WebGL by Pauli Olavi Ojala, whose Radi Mac app was listed here last week. (via HN)
- It sounds like the first WebGL Camp Europe went well; if (like me) you couldn’t make it, videos will apparently be ready soon. There are some photos here, and Florian Bösch’s notes are also public.
- If you’re keen on using WebGL on Android… well, just download Firefox. But apparently it could be added to the stock browser, but the developers have concerns about DoS attacks. As AlteredQualia says, it would be nice if they’d add a config flag that allowed developers to switch it on…
Got a WebGL demo or link that you want me to put in next week’s roundup? Leave a comment below, or drop me a line!




Thanks for your interest
Hum, as with all the other warnings WRT Firefox, ecologic.al works just fine over here.
Starting to get a bit curious about your setup. What version of Firefox? Is this Windows + ANGLE?
Hi. ecologic.al works fine in Firefox 16, not current Firefox 13.
@nemo — I’m using the stock Firefox 13 now, as it accounts for the bulk of visitors here (< 5% use newer versions). I guess what I should really do is install a later version and test on both, but it would add quite a lot of extra work to writing these updates, which would mean I’d have less time for finding new stuff. I guess I’ll have to rely on you and Paulo for that
Eh. Sorry. Been using FF Nightlies for so many years as default browser I kinda forget that it matters when it comes to stuff like webgl.
Smooth Voxel Terrain (Part 2) Last time we formulated the problem of isosurface extraction and discussed some general approaches at a high level. Today, we’re going to get very specific and look at meshing in particular.
http://0fps.wordpress.com/2012/07/12/smooth-voxel-terrain-part-2/