WebGL around the net, 28 June 2012

  • Impressive! A fun Second-Life-like world in the browser: Cloud Party. There’s some background and technical details over at New World Notes. (via satguru)
  • Pajama Club have released two new WebGL-based music “videos”, created by Jeff Nusz and directed by Sam Peacocke: TNT for Two and the bonus track, These are Conditions — you can watch both of them from here. Ben Moskowitz reports that it was shot with Kinect cameras, which sounds plausible. (via Mr.doob)
  • In the wonderfully-plotted gas food lodging by Chris Gauthier, you play a flying alien from a gas giant planet… who has to manage a hotel and deal with difficult guests.
  • “BananaBread, the port of the Sauerbraten first person shooter from C++ and OpenGL to JavaScript and WebGL, is making good progress.” It certainly is, with four demo levels up now.
  • Build With Chrome is a Google/LEGO co-production allowing you to build structures in a Google-Maps-like representation of the real world. You can only build in Australia and New Zealand right now, but the great news is that despite the name, it works fine in Firefox. (via WebGL.com)
  • A neat tool for Mac users — Radi is an HTML5 animation app, and it can now generate WebGL filters.
  • An article on WebGL animation by Diego Cantor, whose WebGL Beginners’ Guide (jointly with Brandon Jones is now available)!
  • Nutty Software have put up some great WebGL articles with demos that were previously only at DevMaster.net. Each article has tabs at the top so that you can see the live example, its shaders, and the theoretical background. They are: Refraction, Gamma correction, Depth of field, and Shadow mapping. They’ve also released a skybox generator.
  • I thought I’d linked to PlayCanvas before but it looks like I’ve only highlighted other peoples’ demos that are hosted there. It’s “a professional 3D game engine, a toolset that takes real-time collaboration seriously and a publishing system for getting your game out to the world.”
  • Here’s a fun little game hosted there: Alone, by Dave Evans. (via WebGL.com)
  • Interesting — and, for fellow Londoners, maybe even useful! Andrew Godwin has put together cool 3D models of some of the Underground stations. Bank is ridiculously complicated… (Click the option at the top right to enable WebGL mode — thanks to WebGL.com for pointing out that out.)
  • Antelope Island is a great virtual texture demo by Charles Hollemeersch. Note: it worked on Chrome but crashed Firefox for me — YMMV. (via Chrome Experiments)
  • Another great tutorial from Gregg Tavares over at HTML5 Rocks: WebGL Orthographic 3D
  • From Jerome Etienne, a short introduction to using the Physijs physics engine with Three.js, using his own tQuery library to make it easy to plug together.
  • Andrei Kashcha has written a WebGL ball of fur. (via mariuz on the WebGL subreddit)
  • A procedural tree generator from Paul Brunt (via CreativeJS)
  • A 3D model of the Audi A6 from Vertex Interaction Design. (via Andy Jörder) [UPDATE as Mr.doob points out, this one's Flash/Stage3D]
  • A nice shader demo at the GLSL sandbox by Stefan Popp.
  • Daniel Perez-Fadon’s DCubic lets you build worlds out of cubes. (via Chrome experiments)
  • Chaos to Perfection by LES 84 is a fantastic semi-interactive walkthrough of the Palace of Versailles. It’s a great pity that not only is it Chrome-only, it also incorrectly reports that non-Chrome browser don’t support WebGL. (via Chrome experiments)
  • Smart Mobile Studio lets you write HTML5 apps using Pascal — specificially, Delphi. Version 1.0.1 supports WebGL!

Got a WebGL demo or link that you want me to put in next week’s roundup? Leave a comment below, or drop me a line!

You can leave a response, or trackback from your own site.

2 Responses to “WebGL around the net, 28 June 2012”

  1. [...] Thomas of LearningWebGL gives Gas Food Lodging a nice mention in his latest dispatch. Awesome!  Posted by chris at 2:27 [...]

  2. nemo says:

    Antelope Island seems fine in both Firefox and Chromium so, yeah, YMMV to be sure.
    The one odd bit was that (only in Chromium) the low res initial textures were black, so most of the island wasn’t viewable until zooming in close. Zooming out again, and the black areas restored themselves. Dunno. Could be my gfx card again. Radeon 4670, linux.

Leave a Reply

Subscribe to RSS Feed Follow Learning WebGL on Twitter