WebGL around the net, 17 May 2012
May 17th, 2012
- Another super-cool WebRTC demo from Jerome Etienne: Punch a Doom Character in Augmented Reality
- Check out Waxflatter Level Crossing (I think that’s the title, anyway!), by Geoff Lillemon, Oculart, and Minivegas. Trying clicking and dragging on the movie as it plays to experiment with its interactivity. (via theo on the WebGL subreddit)
- You need to use native OpenGL for Hartverdrahtet (so Windows users will need to start Chrome with
--use-gl=desktop or set
webgl.prefer-native-gl to true in
about:config in Firefox) but it’s still well worth looking at. (via theo on the WebGL subreddit)
- Benjamin Sommer has put together a really in-depth analysis of a bunch of WebGL frameworks — well worth a look. (via Lindsay Kay)
- Pointstream is a library for easily displaying point cloud data in browsers. (via theo on the WebGL subreddit)
- Artillery Games produced an online multiplayer Air Hockey game using WebGL, and have written an interesting blog post on how they did it.
- Another engaging game: Up and Above, from Little Square Block, a team of students at Carleton University. (via Adam Bielinski)
- …and another, from the Ludum Dare write-a-game-in-48-hours challenge: Stefan Wagner’s Backyard Pirates. Here’s the competition entry, here’s the WebGL version.
- …and one more, another from Ludum Dare: David Parker’s Tiny God.
- Cesium, a framework to visualise aerospace data, is now open source and on GitHub. If you’re interested in helping out, there’s a contributor’s guide and an architecture overview. Two of their demos that I linked to before: a view of satellite orbits and a simulation of North Korea’s rocket launch on 12 April.
- 22 Experimental WebGL Demo Examples listed by Awwwards. Most have been listed here before, but all are good. The ones I missed previously: VideoFX by Daniel Pettersson, It’s a Message! by Jaume Sánchez Elias and Mr. doob, and Solo Interactive Studio’s WebGL website background. (via theo on the WebGL subreddit)
- Something right out of a nightmare from OutwiseOfSociety: Run and don’t look back.
- An interesting fractal: a Three.js rendering of Apollonian sphere packing, by Kean Walmsley. Blog post here. (via theo on the Three.js subreddit)
- An old one from Thierry Tranchina, improving the illusion of depth by postprocessing Three.js: Unsharp Masking the Depth Buffer. (via WebGL.com)
- Two interesting videos of talks from April’s DevCon5: Graphically Speaking with WebGL by Kenneth Russell, and Hands on WebGL by Zhenyao Mo. (via Mariuz)
- Mr.doob on ROME, one year later.
- Worth reading: WebGL in Enterprise Web Apps? Uh, no. (via theo on the WebGL subreddit)
- More WebGL advertising: The little black jacket, Chanel’s classic revisited by Karl Lagerfeld and Carine Roitfeld. (via theo on the WebGL subreddit)
- Two new jobs on the WebGL Jobs aggregator, both from 500 Group Inc.
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