Two new links today:
- Jacob Seidelin has put together a really useful resource: a WebGL cheat-sheet. I’ve printed this one out to use while I’m building the next few tutorials…
- Justin Gibbs, who designs virtual-world-based training (an interesting business!) has posted an interesting view on what WebGL and O3D might mean for the gaming industry:
All you need to do is look at the Internet to make a case for open standards. It isn’t a cure-all but open standards certainly have their strong suits. We’re constantly investigating virtual world and MMO platforms as well as graphic engines and would love if there was some sort of standard. I know most people in the game industry are more excited about new technology that pushes the graphics or game play further, but as the Wii has demonstrated – you can do a lot with an old processor if you get creative. In fact that seems to be where the industry is going.