- A useful resource for any developer, from Florian Bösch: WebGL Stats. Just over 50% of the sample have WebGL enabled, which is promising if not as high as we might all hope!
- Great news from Mozilla Labs: Gladius is a new engine for web-based games, using Charles Cliffe’s CubicVR.js for graphics and box2d.js for 2D physics. Particularly good news, if you liked the No Comply demo, is that Andor Salga is working with them to build a Gladius game using it. Here’s the announcement, here’s the Github repo. (h/t Tony Parisi)
- I mentioned Geoscope the other week — this is a particularly cool demo, showing satellite orbits: click on a satellite for information.
- This looks pretty promising: on Kickstarter, check out John David Martin’s Mine Mars: A Voxel Based JavaScript + WebGL Adventure.
- Demoscene coolness from Alcatraz and Scoopex: Radiotherapy; click the “online version” link to the right to see it. (via Jochen_0×90h)
- Sunset on the sea is a gorgeous fragment-shader-only Ray Marching (Sphere Tracing) & Ray Tracing demo by Riccardo Gerosa. Actually, the whole GLSL Sandbox site is well worth a look, there’s some cool stuff there now. (via Ed Mackey)
- There are a bunch of cool three.js demos at playpit.kowareru.com — in particular, this neat physics demo using cannon.js.
- On the subject of physics demos, use the mouse to point your viewpoint in an interesting direction and then try hitting the space bar in this Quake-based demo from Brandon Jones.
- Homage to a 1990-vintage VGA test, by Soledad Penadés.
- If you have access to some kind of head-tracking hardware (a Kinect, perhaps?) this this blog post by Ben Hopkins might give you some interesting ideas on how to make a 3D scene more 3D.
- I think most of these have been mentioned here before, but it’s worth a look anyway: a roundup of scientific WebGL visualisation, from CreativeJS.
- On a related note — scientific data sets are rarely in the form of meshes of triangles, so rendering them poses particular challenges. Volume Ray Casting in WebGL by John Congote, Luis Kabongo, Aitor Moreno, Alvaro Segura, Andoni Beristain, Jorge Posada and Oscar Ruiz (you know it’s a real scientific paper when it has seven authors) explains one technique.
- More competition for my tutorials: WebGL for Dummies.
- Over at WebGL.com this week, we have:
- Charles Cliffe’s Stunt Track demo for CubicVR is definitely fun.
- First the adventurer pillages the dungeon, then you come along and have to tidy up after him. *Sigh*. Life’s not easy in Chris Gauthier’s Easy Does It.
- If you like Daft Punk, you’ll love Don Hahn’s Daftunes.
- Derek Leung’s Blocks is a great game!
- Bumble is a fun decode-the-anagram game.
- I’m sure I’ve seen Electric Flower before, but it looks like I never posted it. This version, working as a demo of Ben Vanik’s WebGL Inspector, is beautiful.
- This page for architects illuminates an architectural scene appropriately for any given time of day.
- Here’s a demo showing how a pump is put together.
- Karl Westin’s Photoshop Blend Modes demonstrates a couple of, well, Photoshop’s blend modes.
- “Sensilia simply takes your image files and maps them on 3D models.” The first step: right now, it offers a way to create a 3D business card.
WebGL around the net, 12 April 2012
April 12th, 2012
3 Comments




That´s not true
I don´t try to compete with you.
My goal is to make WebGL more known.
By the way, thanks for the quotation.
Don’t worry, I think competition is a good thing
I´m just saying