WebGL around the net, 15 March 2012

  • Nervous System produce custom jewellery based on cellular designs, and they’ve written a WebGL design tool (apparently based on Processing.js) for it.
  • More fun from OutsideOfSociety: Monster Truck. (via Creative JS)
  • The X Toolkit (as well having a name that sends shivers down the spine of many developers of a certain age) is WebGL framework to visualize medical imaging data and other scientific data.
  • “The purpose of gloc is to make it much easier to build – and much easier to share – shaders”.
  • As everyone knows, cows are the natural enemies of zombies. Yagiz Gurgul proves the point.
  • Anisotropic filtering, which landed in Firefox nightlies a little while back, is now in the Chrome dev channel. Brandon Jones has a good post about it.
  • Also from Brandon, and not strictly WebGL, but if you’re building HTML5 games using some of the new experimental APIs like full-screen display and mouse-locking, you’ll probably find his game shim useful.
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