WebGL around the net, 8 March 2012

  • This looks incredibly cool: Ilmari Heikkinen has written an article on how to use the JSARToolKit library with the WebRTC getUserMedia API (which allows you to access the browser’s webcam) to put “a 3D model on top of an augmented reality marker in webcam video” — basically, augmented reality in a web page. Looks like it only works in the Chrome dev channel right now.
  • Another webcam/WebGL demo — this one works in Opera Mobile 12 on Android, though! Paul Neave’s WebCam Toy. (via Mr. doob)
  • Chris Dalton has ported Shatterquest, an old OpenGL ES game, to WebGL.
  • From Ryan Alexander, an project from last week’s Art Hack weekend: Audio Shadertoy, an easy way to experiment with shaders that react to music. Live version here.
  • A visualisation of wind motion patterns across the US, by Nicolas Garcia Belmonte.
  • Naturally, if you’re creating a texture, then the best test model to try it out on is a skull: Deathpaint, from Johnny Slack at Cartelle Interactive. He’s also put together some notes on how and why it was created. (via Einar Ă–berg)
  • Boot to Gecko is Mozilla’s new operating system, designed “to pursue the goal of building a complete, standalone operating system for the open web”. Basically, the aim is to make web applications running on it using open web standards as capable as apps on other OSes — for example, iOS or Android. This would also benefit web apps running on other platforms, as they’d have access to the same APIs. The WebGL connection is pretty clear, and here’s a video of a nice example of how far they’ve got with that — this video shows BtG running on a Samsung Galaxy S II, and (from about 1m30) shows a WebGL demo running apparently at about 30fps. (via AlteredQualia)
  • Coming soon in WebGL: anisotropic filtering, a technique for improving textures on surfaces (more about this on Wikipedia). It’s in Firefox nightly builds now for non Windows platforms thanks to Florian Boesch, and is going in to WebKit. There’s a demo here. (via Benoit Jacob)
  • Noma Racer is the beginnings of a car-racing game from György Pesti of Nomo Solutions.
  • Another WebGL/Kinect demo, this one from Mr. doob. (via WebGL.com)
  • A demo I’d not seen before, from Spacegoo: a planetary system (also via WebGL.com)
  • By Sann-Remy Chea: Terrain generation: the diamond-square algorithm and Three.js
  • An interesting result from the HTML5 + WebGL Hackathon last weekend: some flying toasters (that will look familiar to anyone who used Macs a few decades back…), by Will Eastcott.
  • From Victor Martins, some nice demos of subsurface scattering (via WebGL.com)
  • Inka3D is a tool for exporting Maya content for use in WebGL apps; here’s a simple tutorial.
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3 Responses to “WebGL around the net, 8 March 2012”

  1. Anisotropic filtering is also in the latest Canary (even on Windows with ANGLE turned off) :) .

  2. [...] WebGL. I have discovered so many cool WebGL examples and demos through this website, and he also has a great series of tutorials on getting started out with [...]

  3. Florian says:

    Was quite interesting to push anisotropic filtering forward. I’m rather pleased that we got it trough relatively fast and the process was smooth from writing the extension specification to implementing it in firefox.

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