- Good news for Android users — Opera 12 Mobile has been released, and supports WebGL! Firefox for Android has supported it for a while too, so now we’ve got a choice of WebGL browsers. Here’s a mobile WebGL demo to go with it, from Erik Möller, who has also put together a 2 hour, 30 minute video introduction to coding WebGL (the first bit is also available as a text web page).
- tQuery is Jerome Etienne’s extension mechanism for three.js, similar in style to jQuery. The first extension he’s created using it is a “linkify” plugin, which adds DOM-style events to your 3D scenes, including the ability to make objects in the scene clickable links to take the user to other web pages.
- A snowboarding penguin who eats apples — a game, and perhaps a metaphor for something, from Tommy Anderberg. Fun!
- This looks pretty cool: Ehsan Akhgari’s working on using Emscripten to compile OpenGL C/C++ applications to JavaScript and WebGL. Here are some early results.
- three4g is a GWT binding for three.js, by Oliver Damm.
- A nice audio visualiser from Felix Turner.
- “Virtual Texturing is a recent approach to texture mapping that enables support for theoretically infinite image dimensions.” An interesting master’s thesis by Sven Andersson and Jhonny Göransson (via Tuan Kuranes)
- Here’s a tutorial on creating environment maps from Paul Lewis.
- Ilmari Heikkinen has posted a roundup of WebGL and Web Audio API demos — some that have been posted here before, some that haven’t. Check them all out!
- On the subject of audio and WebGL, why not unleash your inner Steve Reich with Technitone? (via Florian Hacker)
- Also from Ilmari, an introduction to how to use positional audio to add further realism to WebGL scenes.
- Here’s a cool particles demo from OutsideOfSociety. (via webgl.com)
- Looks like there will be some good talks at WebGL Camp Orlando on Friday 16 March.
- 3dtin’s been mentioned here before — it’s a in-browser 3D editor that uses WebGL. This news from them isn’t strictly WebGL-related, but it’s too cool to miss out: they’re running a competition with a first prize of a Makerbot 3D printer!
- A nice 8-minute video introduction to debugging WebGL code.
- On Chrome Experiments: Jay Weeks’ visualisation of global groundwater fluctuations.
- SXSW is only just over a week away, and if you’re going, you shouldn’t miss the two WebGL panels: Leaving Flatland: Getting Started with WebGL and What WebGL Will Mean For The Web (via Henrik Bennetsen)
- More WebGL in advertising, from Adidas.
WebGL around the net, 1 March 2012
March 1st, 2012
9 Comments




Firefox Nightly’s got anisotropic filtering now (https://bugzilla.mozilla.org/show_bug.cgi?id=728354) thanks to a patch by Florian Boesch, WebKit is getting it right now (https://bugs.webkit.org/show_bug.cgi?id=79541) and here is a demo: http://codeflow.org/webgl/anisotropy/ (compare left and right halves)
(Doesn’t work on Windows with ANGLE at the moment, but there is a bug for that too: http://code.google.com/p/angleproject/issues/detail?id=297 )
Thanks, Benoit! I’ll put that in next week.
Which devices does Firefox for Android support WebGL? All 4 of my devices running Firef
Finishing off from before…
All of my android devices running Firefox have WebGL disabled and from people I’ve spoken to also dont have WebGL running in Firefox. So im wondering as to how many actually have it working on their devices.
Tutorial for creating a simple picture pairs game with Inka3D:
http://www.inka3d.com/tutorial/index.html
Matthew: that’s strange, WebGL on Firefox on Android should be enabled on about all devices that support Firefox/Android. What does about:support say? The place to discuss this would be a bug report, bugzilla.mozilla.org, Core, Canvas:WebGL
Also, try a simple demo like http://spidergl.org/example.php?id=1 just to check that it’s not just that a certain demo that you tried doesn’t like Mobile GPUs.
@Jochen_0×90h thanks, I’ll put it in today’s roundup.
@Matthew, @Benoit — it works just fine on my Samsung Galaxy S2.