WebGL around the net, 1 March 2012
March 1st, 2012
- Good news for Android users — Opera 12 Mobile has been released, and supports WebGL! Firefox for Android has supported it for a while too, so now we’ve got a choice of WebGL browsers. Here’s a mobile WebGL demo to go with it, from Erik Möller, who has also put together a 2 hour, 30 minute video introduction to coding WebGL (the first bit is also available as a text web page).
- tQuery is Jerome Etienne’s extension mechanism for three.js, similar in style to jQuery. The first extension he’s created using it is a “linkify” plugin, which adds DOM-style events to your 3D scenes, including the ability to make objects in the scene clickable links to take the user to other web pages.
- A snowboarding penguin who eats apples — a game, and perhaps a metaphor for something, from Tommy Anderberg. Fun!
- three4g is a GWT binding for three.js, by Oliver Damm.
- A nice audio visualiser from Felix Turner.
- “Virtual Texturing is a recent approach to texture mapping that enables support for theoretically infinite image dimensions.” An interesting master’s thesis by Sven Andersson and Jhonny Göransson (via Tuan Kuranes)
- Here’s a tutorial on creating environment maps from Paul Lewis.
- Ilmari Heikkinen has posted a roundup of WebGL and Web Audio API demos — some that have been posted here before, some that haven’t. Check them all out!
- On the subject of audio and WebGL, why not unleash your inner Steve Reich with Technitone? (via Florian Hacker)
- Also from Ilmari, an introduction to how to use positional audio to add further realism to WebGL scenes.
- Here’s a cool particles demo from OutsideOfSociety. (via webgl.com)
- Looks like there will be some good talks at WebGL Camp Orlando on Friday 16 March.
- 3dtin’s been mentioned here before — it’s a in-browser 3D editor that uses WebGL. This news from them isn’t strictly WebGL-related, but it’s too cool to miss out: they’re running a competition with a first prize of a Makerbot 3D printer!
- A nice 8-minute video introduction to debugging WebGL code.
- On Chrome Experiments: Jay Weeks’ visualisation of global groundwater fluctuations.
- SXSW is only just over a week away, and if you’re going, you shouldn’t miss the two WebGL panels: Leaving Flatland: Getting Started with WebGL and What WebGL Will Mean For The Web (via Henrik Bennetsen)
- More WebGL in advertising, from Adidas.
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