WebGL around the net, 1 March 2012

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9 Responses to “WebGL around the net, 1 March 2012”

  1. Benoit Jacob says:

    Firefox Nightly’s got anisotropic filtering now (https://bugzilla.mozilla.org/show_bug.cgi?id=728354) thanks to a patch by Florian Boesch, WebKit is getting it right now (https://bugs.webkit.org/show_bug.cgi?id=79541) and here is a demo: http://codeflow.org/webgl/anisotropy/ (compare left and right halves)

  2. Benoit Jacob says:

    (Doesn’t work on Windows with ANGLE at the moment, but there is a bug for that too: http://code.google.com/p/angleproject/issues/detail?id=297 )

  3. giles says:

    Thanks, Benoit! I’ll put that in next week.

  4. Matthew says:

    Which devices does Firefox for Android support WebGL? All 4 of my devices running Firef

  5. Matthew says:

    Finishing off from before…
    All of my android devices running Firefox have WebGL disabled and from people I’ve spoken to also dont have WebGL running in Firefox. So im wondering as to how many actually have it working on their devices.

  6. Jochen_0x90h says:

    Tutorial for creating a simple picture pairs game with Inka3D:
    http://www.inka3d.com/tutorial/index.html

  7. Benoit Jacob says:

    Matthew: that’s strange, WebGL on Firefox on Android should be enabled on about all devices that support Firefox/Android. What does about:support say? The place to discuss this would be a bug report, bugzilla.mozilla.org, Core, Canvas:WebGL

  8. Benoit Jacob says:

    Also, try a simple demo like http://spidergl.org/example.php?id=1 just to check that it’s not just that a certain demo that you tried doesn’t like Mobile GPUs.

  9. giles says:

    @Jochen_0×90h thanks, I’ll put it in today’s roundup.
    @Matthew, @Benoit — it works just fine on my Samsung Galaxy S2.

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