WebGL around the net, 23 February 2012
February 23rd, 2012
- Bytebeat music is generated by simple functions — a complete tune in just a few lines of formulae. Gregg Tavares has created an HTML5 bytebeat editor, with a new WebGL-based visualiser.
- A lovely cloth simulation from Kamibu.
- Fun stuff: Trigger Rally.
- p3d.in is a site where you can share your 3D models, and it’s just entered public beta.
- Interesting: Lively3D is three dimensional windowing environment, based on GLGE. Here’s the release announcement.
- Another fun demo from AlteredQualia: WebGL pasta.
- A cool Three.js demo with explanation from Thibaut Despoulain: animated selective glow.
- Looks like this could be an interesting series: Let’s Make a 3D Game with HTML5.
- A blog post from Cedric Pinson on the making of the surreal Nouvelle Vague demo.
- BlackBerry have released version 2.0 of their PlayBook operating system; among its new features is one we heard about last year: WebGL support, not (I think [UPDATE: confirms]) for web apps per se, but instead for applications that have been built using HTML5 technologies for their application platform.
- Brandon Jones has polished up his Quake 3 demo a bit: “(JQuery is gone, updated glMatrix, started on a more generalized mouselock/fullscreen shim, etc) and there are parts of it that should go a little bit faster, but the most visible change is that I’ve got some really REALLY basic gamepad support!” Here’s his Google+ post about it. (h/t Mariuz)
- Web3D is a conference co-located with SIGGRAPH this August, “focused on new 3D Web and Multimedia technologies” including WebGL.
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