Gosh, it’s been a while! The link backlog got out of control over January, so I’ve had to declare link bankruptcy… so here’s the stuff I’ve heard about over email since then, new stuff coming next week.
- From the people who wrote glslunit, a GLSL Minifier — useful for speeding up your page downloads and adding a bit of protection to your source code. There’s a demo page too.
- Ehsan Akhgari: “The goal of this project is to make it possible to compile OpenGL C/C++ applications into Javascript which uses WebGL to draw the 3D scenes.”
- The first WebGL Camp Orlando will run on Friday, March 16 — the call for speakers is now out.
- From Gordon Williams, a WebGL page that “lets you design a 3D Music-reactive scene by changing textures and 3D models, and you can then render it to a video”. Very cool!
- CCP Games, makers of EVE online, have just launched WebGL viewer for the spaceships that appear in their game (thanks to Robert Anderberg for letting me know about this one)
- Sony have released the WebGL implementation for their phones as open source!
- The Pokki 1UP game developer competition looks pretty good — a chance to win $30k and a trip to GDC for an HTML5 game.
- A nice tutorial from Gregg Tavares: “WebGL is a 2D API!”
- From Evgeny Demidov, some GPU-calculated hearth rhythm models.
- Crazy Bugs is a fun game by Ivan Kuckir.
- Skid Racer is well worth a look — it claims to be Chrome-only, though
- Cimaron Shanahan’s cWebGL was covered here before: it provides “a WebGL stack… using pure Javascript and Canvas element” if native a WebGL cannot be found. It can now handle all of my tutorials (though some features aren’t supported in the later ones).




Ive eagerly been awaiting an update! Good stuff especially the 3D music reactive scene
Thanks for the update Giles. It is appreciated.
My daily check of your site has not been in vein
I’m glad you are back and thank you for reporting WebGL news.
Thanks for this blog, it remains the place to be in the WebGL community!
Thanks, everyone
Hopefully things will be back to normal now.
New site dedicated to 3D and WebGL to health :
http://www.visiblepatient.eu/
[...] WebGL is making some amazing progress, and the guys at Learning WebGL have great highlights all of the time: WebGL around the net, 9 February 2012. [...]
This website is a constant source of new and interesting information on WebGL. Just sharing. I have implemented a basic cloth simulator in WebGL using Three.js.
Details here:
http://mmmovania.blogspot.com/2012/01/simple-cloth-in-html5-canvas-using.html
Ofcourse comments and critics welcome.
@Joe Krason — thanks! I’ll put it in the next roundup.
@Mobeen — I’m a bit confused, that blog post says that it’s not a WebGL-based simulator (just 2D canvas), but your comment says it is — which is right?
[...] for all the above at: http://learningwebgl.com/blog/?p=4419 [...]
Hi Giles,
Well the link I posted on my blog is using the Canvas2D Renderer of Three.js. I placed the WebGL version here. http://opencloth.googlecode.com/svn/trunk/OpenCloth_WebGL/WebGLOpenCloth.html
The cloth simulation is done entirely in javascript.
it’s our project for the global game jam, the idea is to make a game in 48h.
http://cedricpinson.com/ggj2012/
nice rush of coding
That could be a good idea to watch the video before playing
http://youtu.be/atxI2BKLy_w
Thanks, Mobeen — I’ve put it in today’s roundup.
Cedric — thanks also! It’s in the roundup.