- Registration for the next WebGL Camp on 9 December in Mountain View, California, is now open.
- A bit of nostalgia from OutsideOfSociety: X-Wing.
- A real-world use of WebGL: Building Information Modeling is an abstraction of architectural designs, and BIMsurfer has been built to help you surf your BIM just like you surf the Web.
- An interesting visualisation of the distribution of groundwater worldwide. (via AlteredQualia)
- By AlteredQualia: a three.js lens flare demo.
- Quite fun: C-Cab night drive, by Stickman Ventures
- A nice explanation of a GPU picking implementation in SceneJS by Lindsay Kay.
- Andor Salga has blogged about doing anaglyphs (old-school red/blue glasses 3D) using XB PointStream.
- From Scirra, a comparison of Canvas 2D, WebGL and their own DirectX/C++ based engine for 2D games. Relative speeds are pretty much as you’d expect (though IE’s hardware-accelerated Canvas 2D and Opera 12’s WebGL performance are extremely impressive).
- Peter Strohm has updated his WebGL tutorials (in German, more maths-orientated than mine).
- For Polish readers (or those who can put up with Google Translate), 3dgames.pl have put together a comparison of four WebGL frameworks: SceneJS, Three.js, X3DOM and Copperlicht.
WebGL around the net, 24 November 2011
November 24th, 2011
2 Comments
Interesting stuff as always! For next issue I have uploaded a new version 7 of Wloom webgl game project: http://pl4n3.blogspot.com/2011/11/wloom-webgl-game-work-in-progress-7.html With jump&run gameplay, core game abstraction (webgl & canvas renderer), npcs inspired by starcraft2, better sounds.
Thanks, Pl4n3! It’ll be in today’s roundup.