Chrome with WebGL

Mohamed Mansour, in the comments on a post on his blog, points us to the Chrome continuous integration system’s public build download area. This is a place where you can get builds of Chrome that are even more up-to-date (and even riskier) than the ones that they release on the Dev channel (their normal way to push out changes that are under development), and thereby lets you try WebGL in Chrome right now!

I’ve got it installed, and it works with most (but not all) of the pages I’ve tried; in general it’s less stable than Minefield, which is presumably why they’ve not pushed it to the dev channel yet. Anyway, it’s well worth a look — I’ve added installation instructions to my “Getting Started” post.

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3 Responses to “Chrome with WebGL”

  1. Ugh, it’s *still* crashing on my laptop. I’ve made a ticket on the Chromium issue tracker

  2. giles says:

    Interesting. I’ll give it a go on my laptop (which has similar specs to yours) when I get home this evening; so far I’ve only tried it on my desktop.

  3. giles says:

    OK, same deal here. I have one of these:

    …and it seems to have pretty much the same CPU and graphics setup as your machine as documented on the ticket. Same behaviour too: it crashes on every WebGL site I visit.

    I’ve added a supporting comment to your ticket.

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