Excellent news — WebGL is now enabled in the developer build of Chrome (h/t Stephen Shankland on CNet). Of course, this has been on the cards since it was built into WebKit, the web browser engine that underlies both Apple’s Safari and Chrome, but it’s great to see it happen nonetheless. As soon as I find good instructions on how to use it I’ll post them here and update the Getting Started page.
[UPDATE] Well, you can get the dev build of Chrome by following the instructions for “subscribing to the dev channel” on this page, but, like Benjamin DeLillo says in the comments, it doesn’t seem to display WebGL content. Has anyone else got this working?
[FURTHER UPDATE] Benjamin comments again — looks like it’s was causing problems and has been removed, hopefully just temporarily.
[UPDATE AGAIN] Stephen Shankland has spotted (and tweeted) that it’s been re-enabled. Hopefully this means that it will work in tomorrow’s release on the Dev channel — I will check.
[YET ANOTHER UPDATE] Well, the code’s been checked in, but it’s not made its way into the Dev channel release. I’m watching with bated breath…