WebGL around the net, 20 October 2011
October 20th, 2011
- Opera with WebGL is now in alpha! They’ve written a nice introduction here. (h/t Nicolas Garcia Belmonte)
- Good news for those in the San Francisco Bay Area: the next WebGL Camp will take place on Friday, 9 December, 2011 at Mozilla. Previous ones have sounded fantastic, it’s free, and there’s a 100-person limit — so keep an eye on the website for when registration goes live. For those of us that can’t make it, hopefully there will be a live video stream of the talks.
- Some nice new demos from Mr. doob: liquid WebGL voxels, part 1 and part 2, (click them to see the effect), and a strangely disturbing video in voxels.
- “Unfortunately the GPU is a shared resource and as such there are times when it might be taken away from your [WebGL] program.” The ContextLost event is fired by the canvas when that happens, and not many WebGL demos handle it gracefully. Gregg Tavares has written a useful Wiki page explaining what you need to do and why, and has also updated the Khronos WebGL demos to deal with it.
- Also via Gregg, some nice demos from the WebGL samples repo on Google Code: adjustable toon shading, persistence of vision, and live colour adjustment of a video. Also, separately, a WebGL bookcase of books from Google books.
- From Stefan, a cool car demo using ammo.js and three.js.
- Over at Spacegoo, Xavier’s produced a tool that can package up your HTML5 app as Flash so that (for example) you can enter it into Flash competitions.
- Trying to get WebGL to work in Internet Explorer? Patrick Cozzi has blogged a summary of the options.
- From Jonas Wagner — over 3 million Swiss addresses plotted as a point cloud. Your graphics card will not thank you
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