- From Charles J Cliffe, some new CubicVR stuff: a collection of cool examples and demos and a WebGL PDF viewer using David Humphrey’s PDF texture generation CubicVR module (drag the pages around to turn/pan them, mouse wheel to zoom).
- Every effect under the sun in another corking demo from AlteredQualia.
- The new WebGL-based Google Maps interface is pretty nice! Here are some instructions on how to get it working.
- Fun drawing in sand — by John Robinson.
- Minesweeper in 3D — Eelis van der Weegen has found a fine new way to destroy productivity worldwide
- Brandon Jones has written code to render a new game engine’s files in WebGL: Source.
- From Jagadish: visualizing electrostatic potentials using webgl, web workers and Coffeescript.
- If you didn’t get a chance to come to the London WebGL meetup and see Mr. doob talk about the making of RO.ME, here’s a video of a talk he did more recently.
WebGL around the net, 13 October 2011
October 13th, 2011
7 Comments




In other news, Opera 12 alpha with WebGL support was released today:
http://twitter.com/#!/andreasbovens/status/124389622053748736
and a very nice in-depth introduction to WebGL was written at:
http://dev.opera.com/articles/view/an-introduction-to-webgl/
Here comes another link
It’s a cool car demo using ammo.js and three.js:
http://granular.cs.umu.se/browserphysics/?p=541
For your next post:
Google Maps now can use WebGL (must be enabled by the user)
http://googlesystem.blogspot.com/2011/10/google-maps-in-webgl.html
It provides smoother transitions and overall performance when panning/zooming. It seems street view is also implemented in WebGL. When you enter/leave street view or the 45ยบ view, the transition flies in 3D.
@Nicolas, Stefan — thanks! I’ve put those in this week’s roundup.
@Alvaro — that’s the third link down in this post
Did you know that angry birds for desktop browser (http://chrome.angrybirds.com/) is made with WebGL? I fount out from facebook developers site, but I couldn’t understand how they use it
OMG! I’m blind!
Anyway, note also that buildings are indeed 3D in the close-up map view (as it says) and they cast a shadow that depends on the Sun position throughout the day.
Also, it seems they implemented antialiasing when the view remains static (as Firefox still has no antialiasing, unlike Chrome). When dragging the view, lines are aliased, but when it stops they get smooth.
@Roxana — that’s right, I saw that a while back. I think they must use it for general graphics acceleration — it’s not just for 3D, after all.
@Alvaro — don’t worry about it
Interesting extra points, that’s very clever!