WebGL around the net, 11 August 2011

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12 Responses to “WebGL around the net, 11 August 2011”

  1. Sylvain230 says:

    I love WebGL :) !

  2. zproxy says:

    I wish you would consider taking small thumbnail images along with the new links for the unlucky of us for whom the demos will not run on the current hardware. :) thank you!

  3. Daniel H says:

    “Opera have done a (partial?) port to HTML5/WebGL”
    It is a port of the first 3 levels. You used the word “done”, it’s worth mentioning it isn’t finished.

  4. Nicolas says:

    Good links!, FYI, a new PhiloGL version went out last week: http://blog.thejit.org/2011/08/07/philogl-1.3.0-released/ . There are also a couple of demos in the post :)

  5. Pl4n3 says:

    Hey, I uploaded a new version #6 of Wloom WebGl game project: http://pl4n3.blogspot.com/2011/08/wloom-webgl-game-work-in-progress-6.html With new content (map and templar model) and basic cutscenes.

  6. As always, thanks for the great links and up-to-date information!

    I’ve updated my existing “Dungeon” demo at http://sinisterchipmunk.github.com/dungeon.html to employ 3D models (torches along the walls), torch fire, flickering lights, and dynamic sound effects. It’s starting to feel less like a demo and more like a standalone game! :)

    Also, moments ago I released another demo, “Hatching” at http://sinisterchipmunk.github.com/hatch.html .

    Both demos were made possible with the latest version of Jax, v1.1.0, which was released a few weeks ago.

  7. Raul says:

    Also Oak3D just released a new beta version. Oak3D is another WebGL framework.

  8. Erik says:

    Chrome 14 passes 6705 of 6706 conformance tests on my system. ONE test away from full conformance!

  9. nemo says:

    Huh. Erik, what conformance tests were you using?
    Firefox Nightly (2011-08-16)
    Results: (6720 of 7027 passed, 2 timed out)

    7027 tests, not 6706?

    Chromium Latest (15.0.855.0)… Well, I’m still trying to figure out how to run webgl in Chromium I tried –enable-webgl, no love.

    https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/webgl-conformance-tests.html

  10. nemo says:

    Hm. Well. This is interesting.
    The number of tests varies depending on the system? How odd. Perhaps it is due to whether certain capabilities exist on the card or not. I wonder if some of the failures are also driver/card related…

    Firefox Nightly (2011-08-16), Windows XP, ATI FirePro M5800
    Results: (6346 of 6611 passed, 2 timed out)

    Firefox Nightly (2011-08-16), Ubuntu Natty, ATI Radeon HD 4670
    Results: (6720 of 7027 passed, 2 timed out)

    Firefox Nightly (2011-08-16), OSX 10.6.8, Intel GMA 950
    Results: (6417 of 6729 passed, 11 timed out)

    Soo, I suspect, Erik, it is more accurate to say that your particular driver/card configuration is just one test away from conformance for your particular set of capabilities :)

  11. nemo says:

    Er. Correction.
    6347 of 6611 under XP – looks like I was running yesterday’s nightly by mistake the first time I ran it.

  12. Alucard says:

    A very nice presentation to how increase performance using webGL and some good practice in the code , from gooogle I/O

    http://www.youtube.com/watch?v=rfQ8rKGTVlg&feature=player_embedded

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