Ouch, where did the last few weeks go? Here’s some of my backlog of links, hopefully more tomorrow.
- In light of the recent security problems spotted in WebGL’s handling of cross-domain images for textures, both Chrome and Firefox are tightening up how image loading is handled; here’s a blog post from the Chrome team. This means (among other thigns) that WebGL demos using textures will be hard to get running from the local filesystem — you’ll need to use a local server to develop.
- Paul Brunt explains how to do vehicle physics in GLGE.
- Here’s a nice introductory WebGL tutorial from Bartek Drozdz in .NET magazine.
- Tilt is a very cool Firefox plugin that lets you view a 3D representation of a page’s DOM model.
- Photographic image enhancement in the browser by Evan Wallace.
- Bimshare lets architects and engineers share their models with team members and clients online.
- This is an interesting summary of the state of hardware-accelerated 3D in the browser.
- Over at catchvar, there are three useful-looking three.js tutorials: part 1, part 2, part 3.
- Apparently Autodesk’s new Project Nitrous online 3D content sharing tool uses WebGL — anyone tried it? (h/t Antonio Licon)
- Interested in talking about WebGL at New Game, a conference for HTML5 game developers? (h/t HTML5 Grind)




In Firefox, you can go to about:config and set security.fileuri.strict_origin_policy=false to make local files be considered part of a single domain. Only do this in your development/testing profile, as this is a bad idea security-wise.
Also it’s worth noting that both Chrome and Firefox (Nightly) now implement the CORS-based relaxation for cross-domain textures. This means it’s actually possible to use cross-domain textures in WebGL if you can set up the server to send CORS headers.
FYI, it’s quite simple to start a server if you’ve got python installed, it’s just `python -m SimpleHTTPServer 80` from the command line to serve whatever directory you are in. Then just point your browser to http://localhost
I confirm that AutoDesk use WebGL for their 3D models viewer. I didn’t find any external library.
Models are not private and anyone with the link can open it. This might be corrected in future.