- A while back, Brandon Jones managed to convert some
DoomQuake 3 levels to WebGL. Now he’s back with another id game, RAGE. There’s a video, a discussion of how he reverse-engineered the file format, and the source.
- I love this demoscene page by Visy.
- ROME would have been much scarier if they’d decided to include these guys instead of these (from AlteredQualia).
- Some very cool demos for the new J3D framework: glass monkeys!
- A CubicVR demo with alphamapped shadows. Impressive!
- From Joshua McLauchlan, a demo of diffusion-limited aggregation (here’s what it’s all about) and a simpler explosion.
- The Geoid is an idealised representation of the world’s sea level, and here’s a Chrome experiment that show what it looks like.
- A new WebGL framework, Jax, from Colin MacKenzie IV. Only one live demo so far.
- Three new articles by Paul Lewis, two on shaders, and one on particle effects in three.js
- If you’ve been waiting for the OES_texture_float extension to arrive in Firefox, it looks like it’s there in the nightly builds! (thanks, MrX1980)
- 3dtin now supports not just voxels but rounded shapes, and you can export your models to reality via i.materialise.
- If you’re interested in how particle effects work, check out this post and demo.
- I linked to this in the London WebGL meeting post, but it’s worth doing again: a shadow test for the osgjs framework.
- The Typed Array specification that came out of WebGL (but is now finding uses elsewhere) has now reached version 1.0.
- Some more on the WebGL security worries.
- Here’s a content-developers view of the making of the ROME demo.
- A winner for the OurBricks competition, and a new competition has started!
Have you done something in WebGL you’d like to share? Leave a comment below!