Season’s greetings to everyone!
- Firefox 4 beta 8 is out, with WebGL switched on by default (but not for Linux users, sadly). Here’s a post about it from Vladimir Vukićević, who’s ultimately responsible for the whole thing.
- Here’s a new one from Jacob Seidelin: Music Visualizer. (Via the Chromium blog)
- Pl4n3’s WebGL game is starting to look promising! (Though its name is probably only pronounceable in German
- The Flight of the Navigator WebGL and Mozilla Audio API demo is now properly live.
- Here’s a Scene.js dancing teapot!
- Damn, I was working on something like this (though not so cool): a WebGL Orrery from Ilmari Heikkinen.
- Hm. ‘Tis the season to draw teapots….
- Good news from Alvaro — the Chrome Frame plug-in for Internet Explorer has been tested in the wild and confirmed to run WebGL! So hopefully we’ll be able to write 3D pages that everyone can see, albeit with a plug-in if they’re sticking with IE.
- If you’ve not seen it already, this talk by Google’s Ken Russell from WebGL Camp earlier this month is well worth watching (thanks to Henrik Bennetsen for the pointer). Some highlights:
- Future versions of Chromium (and presumably Minefield) might support an idea of Mozilla’s, where you can ask the browser to call your scene-rendering function at an appropriate rate instead of blindly rendering 60 times a second. This will be a great way of (for example) stopping WebGL content on a hidden browser tab eating up all of your CPU and GPU.
- A new extension to
- Also on the subject of the WebGL camp videos — Google’s Body Browser demo has been getting press all over the place, and rightly so. This 7-minute talk from Vangelis Kokkevis gives a nice overview of what it can do, and a few notes on how it does it (with possibly the quickest and most succinct description of GPU picking I’ve ever heard!)
- Perhaps one result of the Body Browser’s popularity is the slight uptick in hits on the Khronos WebGL page… certainly the number of people stopping by here at Learning WebGL has almost doubled over the last week (hello, everyone!)
- PlayWebGL’s Quake 2 server is back!
- Some interesting discussion on the forums about the importance of being able to get detailed mouse information — and, to a degree, to be able to control the mouse pointer — for serious WebGL games. Some browser support will be required here at some point, it seems…