- Videos of the talks from Tuesday’s WebGL Camp 2 are up!
- So it’s official: Chrome 9 will definitely include WebGL, plus the improved, faster “Crankshaft” version of their JavaScript engine. No definite timelines yet, though apparently it only just missed going into beta on Tuesday, so presumably it’ll be out soon. [UPDATE: In the comments, Paul Irish (who should know) says that he doesn't expect Crankshaft to make version 9, though WebGL will be there. Interesting.] [UPDATE WebGL is now live in the Chrome beta (thanks, Pyro!)]
- Normal mapping in three.js — another great demo from AlteredQualia.
- Two nice demos from Evgeny Demidov using the new OES_texture_float extension (you’ll need a very recent Chromium to see them, Minefield doesn’t seem to support it yet): bump-mapping and a visualisation of some partial differential equations.
- Very cool indeed: a real-time Mandelbrot explorer, from Petras Zdanavičius.
- From Pyro, a new JavaScript maths library for operations useful for 2- and 3D work, based on Tojiro’s glMatrix and implemented as extensions to CommonJS’s “Math” module.
- Dionysis Zindros has posted a nice shaded teapot, and adds that he’s looking for a 3D graphic artist to work on a WebGL game in Athens, Greece.
- Web Workers will offer a kind of multithreading to JavaScript, and here are some demos using them with WebGL.
- Some demos from Google’s Chrome OS launch: here’s a visualisation of global earthquakes (only worked in Chrome for me) and a “body browser” that works fine in both Chrome and Minefield.
- WebGL-based 3D streaming video company 3DF33D are so 3D, even their “video loading” icon now uses WebGL…
WebGL around the net, 16 December 2010
December 16th, 2010
7 Comments




Are the talks from webgl camp available on a website that doesn’t require flash?
This is probably the most interesting “WebGL around the net” to date.
Thanks again for the mention Giles; I really do appreciate the exposure. I’ll endeavor to cleanup Math ASAP since it’s getting noticed thanks to this post.
I’m starting to sound like a bit of a fanboy but you should definitely cover the “Minecraft AO” example from three.js (https://github.com/mrdoob/three.js/blob/master/examples/geometry_minecraft_ao.html) in your next post.
It looks like WebGL made it into the Chromium Beta too (http://twitter.com/#!/ChromiumBrowser/status/15422861283958785).
It’s all very exciting…
While m9 will have webgl, i don’t expect Crankshaft on it.. That’ll probably be m10.
@Nielsle: Sadly not. But if there were an free HTML5 alternative to UStream I would be all over it.
@Pyro, @Paul — thanks! Post updated appropriately.
Completely unrelated – thought you guys might like some comic relief – the Newell Teapot getting down with help of a few mesh deformation points:
http://scenejs.org/preview/scenejs-0.7.9.0/examples/deform/index.html
Thanks, Lindsay! It’ll be in tomorrow’s roundup.