- So, the latest news on WebGL browser support: Firefox 4 should be out in “early 2011” (and also) — of course there’s still no guarantee that WebGL will be live in it, but it seems likely; it’s switched on by default in the just-released beta 7. There’s no official word on Chrome 9, but it does sound like that’s the release where WebGL is expected to go live — again, barring disasters.
- Another cool demo from pl4n3, using bullet.js for physics.
- Andor Salga’s written two great blog posts about XB Pointstream, one on tweening and one about the possibilities and potential problems of working with GIS data, with nice demos of each.
- Another demo of Charles Cliffe’s CubicVR, showing it playing back a pre-recorded animation stored in COLLADA. Charles has also released some nice particle system demos: 1, 2, 3.
- It’s been obvious for some time that Adobe were going to have to add some kind of GPU-accelerated 3D to Flash if they wanted to compete with WebGL — it’s now live, and called Molehill. This blog post is a nice introduction.
- Here’s a video of a promising-looking video of a WebGL Flickr interface made for the QT team at Nokia by Movial — the source code is apparently coming soon, and will have object picking, text rendering, hyperlink simulations, and simple shader animations, all of which sound extremely useful. (Thanks to Ehsun Amanolahi for telling me about this!)
- Modernizr is a tool designed to make it easier for people to write applications that take advantage of new web technologies but also have fallback modes for browsers that support them — basically, a pre-built browser-sniffer library. The most recent release tells developers whether or not the current browser supports WebGL.
WebGL around the net, 11 November 2010
November 11th, 2010 7 Comments