Whoops, I’ve let a bit of a backlog of links build up — here’s the first batch.
- The CopperLicht guys have released version 1.2.0, which has a bunch of useful changes, in particular an update to support the latest API changes.
- Another good bit of API update news: Inigo “iq” Quilez’ ShaderToy is working again!
- From Evgeny Demidov, two simple Julia set animations: number one, number two.
- Another nice demo, from Aleksandar Rodić. I like the way you can adjust everything, particularly the field of view and the near and far clipping planes.
- Also nice, if slightly nausea-inducing… a WebGL tunnel from Dennis Ippel.
- Henrik Bennetsen and Bruce Joy have proposed a WebGL-centred talk for the South by Southwest (SXSW) conference early next year; they’re crowdsourcing the talks, so if you’re going and are interested in seeing the talk, you can vote for it now.
Thank you for great tutorials and for linking my demo! Your lessons really got me going fast!
Here is another one that I am working on right now:
http://aleksandarrodic.com/WEBGL2/
I have some issues with transparency sorting and Im still trying to figure out how to swap shaders on the fly.
Also, I played with Vlad’s Spore viewer a bit… Here is a version with normal and spec maps:
http://aleksandarrodic.com/khronos/