Software rendering

A while back, Vladimir Vukićević updated the OSMESA32.dll build he’s created for people to use on Windows machines that use software rendering, so that it would work with recent builds of Firefox. I’d been intending to test it on my Intel-graphics machine for a while, but it was in storage and a pain to access… but the other day, Pranamya checked it out and was good enough to report that it worked, so good news — if you’ve been staying with an older version of Firefox so that you could use software rendering, you can now finally upgrade!

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5 Responses to “Software rendering”

  1. Wanli says:

    It’s quite slow to use software rendering. ANGLE may be a better choice.

  2. giles says:

    Absolutely! However, ANGLE isn’t built into the browsers — you need to compile it yourself. So until that changes, software rendering is the best bet for those who don’t want to build stuff.

  3. Benoit Jacob says:

    Software rendering has other uses too! One of them is testing: if you have a strange rendering glitch, software rendering can tell you if it’s a quirk in your graphics hardware/driver, or not.

  4. aa says:

    Did you know about accelerated compositing in chromium? Makes webgl here much smoother.

  5. giles says:

    I’ve read some stuff about it, sounds like an excellent idea — compositing was the big slowdown.

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