WebGL around the net, 6 August 2010

Some great links for today!

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7 Responses to “WebGL around the net, 6 August 2010”

  1. Paulo Falcão says:

    I would really like to try the angle dlls, but i can’t find them :(
    Does any one knows where to find Angle dlls?

  2. giles says:

    Hi Paulo — I don’t know for sure, but I think you have to build it from source at the moment. I’ve asked on the ANGLE mailing list to see if there is a binary release, or if there’s a case for me or someone else to prepare and host one.

  3. Paulo Falcão says:

    OK… Thanks! Meanwhile i will try to build the dlls myself :P

  4. Paulo Falcão says:

    It works! :)
    Building the dlls i had an error on display.cpp “WS_EX_NOACTIVATE’ : undeclared identifier”, but i fixed it.
    Using the latest snapshot (55308), libEGL.dll, libGLESv2.dll, and the –enable-webgl –no-sandbox cmd i was able to run several WEBGL demos.
    The lessons from this site work nice!
    But most demos from spidergl.org don’t work :(
    I also have some demos i have made using complex shaders (raytracing and stuff) without using textures, and they all worked right! So the convertion between GLSL and HLSL, must be in good shape! :)

  5. giles says:

    @Paulo — that’s great news, many thanks for posting here about it! I’ll point to this comment in the next “around the net” post. Was there anything interesting in the JavaScript console when SpiderGL was giving errors?

  6. Paulo Falcão says:

    Hi. Nothing interesting in the JavaScript console. http://spidergl.org/example.php?id=3 just show a black quad, no errors. I have an Intel 965 card running on XP, using the latest intel drivers. DX suport on this card is not that bad, slow but works… theoretically it should be possible to run most webGL stuff here using Angle. But Quake3 from Brandon Jones works! :)

  7. giles says:

    That’s cool to hear about Quake3! I guess with the SpiderGL stuff we should probably wait until they’ve got it in Chrome before sending bug reports…

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