Quite a lot of links for today, some of them quite old — but now my backlog is cleared, and just in time: SIGGRAPH is running right now — Dennis Ippel and Benjamin Delillo, who often appear in these roundups, are there — so I’m sure we can expect a rush of further news over the next few days :-)
- On the WebGL developers’ list and on his blog, Peter Nitsch has posted about some really cool pages he’s built using Flash to access your webcam and provide textures that can be used in WebGL scenes: a cube, and adaptions of two of IQ’s demos, a kaleidoscope and a raytracer — very cool stuff! So Flash is still good for something ;-)
- An even prettier demo, also from Peter, is this Mandelbox explorer.
- I mentioned SIGGRAPH — one of the big announcements there was that AMD will be shipping EGL and OpenGL ES drivers for their graphics cards, which are better-known under their ATI brand. If you’re wondering why that’s important for WebGL, given that it works on ATI cards already, Vladimir Vukićević has an explanation.
- SceneJS V0.7.6 has been released! It’s has more new features than I can list here, so follow that link.
- Some great new demos for Paul Brunt’s GLGE: 2D filters, video textures and canvas-based textures.
- A bit of a mash-up from Dennis Ippel: visualising Last.fm data with WebGL, GLGE and jQuery.
- Here’s a formal academic paper on SpiderGL.
- Here’s a fun game from Nikolaus Gebhardt (one of the CopperLicht guys): WebGL Asteroids. The author’s written about it here, with an interesting comparison of how “ready” the different technologies he used are.
- Charles Cliffe’s CubicVR 3D engine now supports GPU fluids.
- A demo of using multiple animated lights in X3DOM.
- From Andor Salga, a useful hint about using
gl.readPixels, which is currently implemented differently by different browsers. - Andor’s XB Pointstream is going from strength to strength, and now supports streaming so that you don’t have to wait for a whole point cloud to load before you see it — useful with demos like their 22Mb model of a lion!
- Fun: some models from a computer game called “Yo Frankie!”
- From Max (aka Yi Ren) at the University of Michigan, a car modeller that he’s ported from Sketchup.
- Here’s a real-world use for WebGL: proving that the crescent moon is drawn wrongly in children’s books :-)
- If you’d like a solid introduction to WebGL, this is worth reading (via Henrik Bennetsen)

