- Sick of JavaScript’s and GLSL’s syntax? Well, you could try writing your WebGL code and shaders in C# and cross-compiling them…
- Andor Salga has released version 0.3 of XB PointStream, a WebGL viewer that can show models made up of massive numbers of points.
- Here’s another website Andor’s done, with an appropriate name: http://www.doesmybrowsersupportwebgl.com/. Must have taken ages to write ;-)
- A fun WebGL game from 3dgames.pl: Curling (the blog post is in Polish, but the game is in English).
- This is the Toronto WebGL Community! Hmm, anyone fancy a London WebGL meetup?
- Benjamin Davis is using the O3D port to WebGL; starting with a a spinning cylinder but immediately moving on to something much more advanced: depth-of-field post-processing (sadly the latter didn’t work for me in Minefield — but it was fine in Chromium).
- If you want to add your thoughts on the pros and cons of WebGL, here’s a good place.
WebGL around the net, 21 July 2010
July 21st, 2010
4 Comments


Hey Giles,
A London WebGL meetup would be a great idea actually. Maybe we should have a chat about this :-)
Dennis
Hi,
http://www.doesmybrowsersupportwebgl.com/ is a nice simple site. I hoped there is something too to tell what is wrong.
greets
A London meet up would be cool, seems to be quite a bit of webgl activity in London. With some notice and I’ll do my very best to get there :-)
Excellent, thanks Paul!