First cut at a WebGL FAQ

I’ve polished up the content from the talk I gave at WebGL Camp last Friday (video of the Skype presentation of my talk here, all talks linked from here) and used it to create a WebGL FAQ! Thoughts, comments, corrections, whinges and whines all welcome in the comments — or just register and edit the Wiki.

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One Response to “First cut at a WebGL FAQ”

  1. hello says:

    It would be nice to mention a javascript library for parsing binary files. If you are loading models dynamically then moving the fetching/parsing to web workers can eliminate a lot of lag because you are not blocking the ui thread.

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