WebGL around the net, 23 June 2010

Lots of news for today:

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2 Responses to “WebGL around the net, 23 June 2010”

  1. Shy says:

    The walker demo is cool but not very well implemented. If you move more than one slider at a time the bones get disconnected.

  2. Stephen says:

    Hello!

    The reason the bones separate is partly because the extreme ends of the sliders are highly exaggerated. A reasonably reliable average female or male walk is only about 1/6th of the slider to the left or right. Also human joints aren’t exactly rotation-only joints and have a small amount of play for translation as well, so I’d imagine when exaggerated it contributes to it looking strange.

    To completely fix it, we’d have to look into doing some inverse kinematics in Javascript, and I just can’t imagine that would be great for performance…

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