WebGL around the net, 17 Oct 2009

Some great news this weekend:

  • Christopher Blizzard has set up a Planet WebGL aggregator site to pull together all the news in the WebGL community. Christopher is Director of Evangelism at Mozilla Corporation, and the aggregator definitely gets my vote (and not just because he called Learning WebGL wonderful…).
  • It looks like it’s not just me who’s been playing with WebGL shaders over the last day or so — Benjamin DeLillo had the excellent idea of building a web page where you can enter your own shaders and watch them affect the scene in real-time. Great fun to play with; it has an easy way to share the shaders you make too!
  • Finally, another very promising aggregation site — the Khronos Group have just started a list of Implementations, tutorials, and sample code — they only have this site at the moment, so if anyone from Khronos is reading this post, I heartily recommend everyone on the blogroll here!
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2 Responses to “WebGL around the net, 17 Oct 2009”

  1. You forgot to mention you could share the shaders you make with mine! e.g. http://bit.ly/rJeMa

  2. giles says:

    Oops! Fixed.

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