- I linked to some of the demos of Charles Cliffe’s CubicVR engine the other day, and now he’s put up a post listing all of the demos. The ones at the top are interesting, but the coolest are the two audio demos at the end. They need an extended version of Minefield to work; the extension gives JavaScript the ability to analyse the contents of an audio stream so that it can act based on the sounds — basically, it lets you write sound visualisations in JS! If you don’t want to download the extension, here are videos for the first and the second demo. (If you’re interested in other non-WebGL demos using this audio extension, David Humphrey has a great writeup here, and you can read even more on Bocoup, and at Create Digital Motion here and here.)
- A cool demo: 3D in real 3D, just cross your eyes.
- Some framework news: Ambiera have released version 1.1.0 of their Copperlicht WebGL library, with heavily improved support for animations.
- A new release from SceneJS too, including an object-oriented API to go with the existing functional one.
- And one more framework: EnergizeGL has a new release, featuring text and interaction with the mouse.
- No web page for this one yet, but the video looks cool: a 4.1 million particle mathematical plot in WebGL.
- Cathy Leung of the C3DL team blogs about a talk she and some colleagues did about WebGL, including a link to Andor Salga’s RTS demo.
- Also from Cathy, a WebGL app to display the results of a motion-capture system — you need to apply for a user name and password if you want to actually use it, but there’s a fun video of it in action.
WebGL around the net, 6 May 2010
May 6th, 2010
6 Comments




That “blogs about a talk she and some colleagues did about WebGL” link is broken.
And yes, that visualization stuff is really awesome indeed.
Narcissistically checking the Scenejs link, I found that it connects to my Facebook page!
Hi Giles,
I’d like to signal a new SpiderGL application, Meshade, it’s something like AMD’s RenderMonkey, even with less functionalities (..still :p).
Cheers!
@Jos — thanks! — I’ve fixed it.
@Lindsay — where would be a good link for the release?
@Marco — that looks like a really cool idea! It worked really well in Chrome, but unfortunately I couldn’t get it to display anything in Minefield. I got this error, don’t know if it’s related:
Error: uncaught exception: [Exception... "Component returned failure code: 0x80070057 (NS_ERROR_ILLEGAL_VALUE) [nsICanvasRenderingContextWebGL.drawArrays]” nsresult: “0×80070057 (NS_ERROR_ILLEGAL_VALUE)” location: “JS frame :: http://spidergl.org/meshade/spidergl.js :: anonymous :: line 6141″ data: no]
Hi Giles -
try the group page: http://www.facebook.com/group.php?gid=350488973712
cheers
Thanks, Lindsay — the thing is, I wanted a post about the release itself rather than a general “About SceneJS” page which, when people read it two weeks after my blog post, will be about something completely different…