WebGL around the net, 19 April 2010

Just three new links for today:

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10 Responses to “WebGL around the net, 19 April 2010”

  1. Paul Brunt says:

    I’m still having issue with the z-sorting on the texture. I think:
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT, width, height);
    should be:
    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);

  2. Christofer says:

    Hi.
    On my pc everything is ok, but when I use laptop, sequence of elements is still incorect (only on Chromium).

    Don’t use laptops!!! ;-)

  3. giles says:

    Thanks to both of you! Paul, I’ve tried your suggestion — does that help at all?

  4. Paul Brunt says:

    @Giles – that’s nailed it! All looks great now :-)

  5. giles says:

    @Paul — that’s brilliant news, many thanks for working it out!

  6. Pyro Technick says:

    I can confirm that the depthbuffer issue is fixed on OSX.6/8600M.

  7. giles says:

    Excellent, thanks Pyro!

  8. Christofer says:

    on my laptop also it looks correctly :)

  9. steve says:

    Works on my machine too, so now you really know it’s working. :)

  10. giles says:

    Brilliant, many thanks to both of you! Steve, in particular thanks for your patience in helping me get this one sorted.

    Hmm. I suppose I need to actually write the lesson now…

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