- Fun for those in the San Francisco area, or visiting for the Games Developers Conference: a WebGL social mixer.
- This looks pretty cool: an augmented reality demo, using a Flash component to look through your camera for objects with a marker pattern on them and to show the camera’s output on the page, and then X3DOM on top of WebGL to render the Earth with semi-live cloud maps superimposed on top of that. I’ve not managed to get it to work on any of my machines, though :-(
- Processing.js, the port of the popular Processing 3D language to WebGL and JavaScript, has reached version 0.6!
- From Lindsay Kay, an impressive demo of level-of-detail (LOD) calculations in SceneJS 0.7.
- Benjamin DeLillo has got picking working in his WebGLU framework, albeit only in Chrome for now. Picking is how you enable the user to select objects in the 3D scene with the mouse.
- Another one from Benjamin: flocking WebGLU Boids :-)
- Some promising-looking screenshots showing WebGL fragment-shader-generated fog in an experimental partial port of the game Forsaken.
WebGL around the net, 2 March 2010
March 2nd, 2010
3 Comments


As a test I’ve optimized ewgl-matrices.
Now ewgl is as fast or faster than mjs on most calculations.
Very interesting to see how fast it can get (especially when v8 optimizes their typed arrays and we get Mozilla JägerMonkey).
See results here:
http://code.google.com/p/ewgl-matrices/issues/detail?id=20
great addition
thanks to even help me with that becuase I am quite new in javascript
finally was able to look at your additions
and now I just look for a better real life example to test as mine just seems too fast for the moment
http://ewgl-matrices.googlecode.com/svn/trunk/ewgl-matrices/html/testMatrixInRealApplication.html