Quite a lot of new stuff over the last few days!
- An excellent demo of GLGE, from Philip J. Mercurio: Robert B. Livingston’s 1970’s 3D model of a brain.
- On the subject of GLGE, Paul Brunt has now added support for importing COLLADA files.
- After a short absence from the world of WebGL, Jacob Seidelin is back with an update to his extremely useful WebGL Cheat Sheet.
- GwtGL, which provides support for WebGL in Google Web Toolkit, has now reached its first official release. They’ve done a great job packaging it all so that you can get started quickly, with a solid set of documentation and demos.
- An interesting interview with Nikolaus Gebhardt, creator of Copperlicht.
- From Andor Salga of the C3DL team, the beginnings of a simple RTS game.




Hi Giles!
I’d like to signal a bunch of new demos available at the SpiderGL website (http://spidergl.org), like shadow mapping and a streaming multiresolution terrain renderer (in the idea of google earth). Now there is also a forum available through sourceforge.net.
Keep going with your very useful site!
Marco.
Excellent, thanks Marco! I’ll put that in the next “around the net” post.
Hi.
Does CopperLicht engine is a freeware and can we use it for commercial purposes?
Ok. Already I know everything about this.
Hi Christof — do you mean you’ve found the details for yourself? If so, glad to hear it.