One big one today, and two smaller ones:
- There have been a lot of fantastic games and demos made for WebGL, but that makes it particularly cool to see someone building something different. iChemLabs have just released a 3D library for modelling molecules using WebGL (click the “3D” button at the top to get the WebGL version). They have an overview page showing a bunch of different kinds of views of various molecules, and a page demonstrating their MolGrabber3D canvas where you can pick the drug whose molucule you want to see and can change the kind of representation you want to see it in. There’s also a nice 8-minute overview video, so you can see what they’re up to even if you don’t have WebGL setup on your machine, and a written overview for the MacResearch community site. So that’s chemistry done, any astrophysicists or geologists out there working with WebGL?
- Not strictly WebGL, but it’s using it under the hood: Andor Salga has built a web-based mini-IDE for the Processing.js port of the Processing 3D language.
- A simple demo: drawing cartoon animations using C3DL.




[...] Giles Thomas encourages WebGL development in the sciences after presenting ChemDoodle Web Components Feb 8, 2010 [...]