- It looks like WebGL is going to get a bit of a push at the Game Developers’ Conference in San Francisco in March: there are three sessions highlighting it, one from Barthold Lichtenbelt of NVIDIA on OpenGL — Featuring WebGL, one from Tom Olson of Khronos on Khronos Mobile — Featuring WebGL, and one from Mark Barnes of Khronos on COLLADA — Featuring WebGL. Interestingly, there doesn’t seem to be anything on WebGL on its own.
- A new demo, this time from Marko Ivankovic: fractal mountain generation.
Finally, some good news about the next tutorial on this blog: the page for lesson 14 — which covers specular highlights — is pretty much done, as is the video for people who don’t have WebGL-enabled browsers. Now it’s “just” a question of writing about it :-S

