Three framework updates today!
- Benjamin DeLillo has been quiet for a while, but he’s been working hard on WebGLU, adding (among other things) keyframe animation, image and video-based textures, shader loading from external files, and the beginning stages of import capabilities for .obj files (a common format for 3D models). His blog post gives more information, including a very cool example of a 360° video.
- Paul Brunt’s GLGE improves in leaps and bounds; he’s now added fog effects.
- Lindsay Kay’s SceneJS has now gained the ability to override certain rendering parameters in specific subtrees of the scene graph.

