Unfortunately I won’t be able to post anything over the next few days; it appears that there’s some kind of event happening that makes seeing family more important than WebGL. Luckily, there have been some amazing new demos, so hopefully you won’t get bored in my absence
- Jonas Sicking has taken my Mandelbrot demo and turned it into something much better: first, a Mandelbrot set that you can click on to see the corresponding Julia set, and secondly a page that morphs between Julia sets. Gorgeous!
- A clever page from an old computer graphics hand, Inigo Quilez aka ‘iq’. Load pre-created shader-based demos from a range that goes from the well-known Chocolux to the impressive but display-driver-crashing (on my machine, at least) Slisesix, and run them in the browser window. Inigo wrote more about it in Spanish here (Google translation here)
- [ADDED later] Just realised, I forgot this one! Paul Brunt’s animated character now finds himself stuck in Castle Wolfenstein…
- Two nice new demos from the C3DL team; a particle-based flame (which is something I definitely need to write a lesson about), and Gooch and Cel shading outlines (which I’m not sure I understand
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- Peter Strohm’s German WebGL tutorials continue; the latest installment brings in animation.
- A new blog for a new project; I think that Easy WebGL is planning to produce an easier-to-use but still fast and efficient library on top of WebGL. Sounds like a promising idea!
- Some early experiments in WebGL from Marco Di Benedetto at the Visual Computing Lab of the Istituto di Scienza e Tecnologie dell’Informazione in Pisa, Italy. Not much there yet, but considering where he’s based I suspect we can expect interesting stuff from Marco!
So, a very Merry Christmas to those readers who celebrate it, and Happy Holidays to those that don’t! See you in a few days’ time.




One more thing — you don’t need the no-sandbox option in Chromium
Merry Christmas
FBO examples with Render to Texture http://www.teslacore.it/index.php?n=Main.WebGL
@aa — thanks for letting me know! I might just change my lesson 0 to point to the appropriate page on the Khronos Wiki, though…
(And a (belated) Merry Christmas to you too.)
@Emanuele Ruffaldi — looks cool! I’ll put that in the next roundup.
Hi, thought you might like to know about a JavaScript scene graph framework I just released for WebGL.
Your tutorials have been very helpful in developing it:
http://www.scenejs.com
Cheers!
That’s cool! I’ll put that in the roundup for today.