WebGL around the net, 18 Dec 2009

  • Ilmari Heikkinen has posted some interesting thoughts about how to load large 3D models as binary data, as compared to using the text-based OBJ format (with, of course, a demo, which uses specular per-pixel lighting, both of which techniques are coming soon in the lessons :-)
  • From Stephen Shankland, a very good introductory article on WebGL — it says nothing that will be new for regular readers of this blog, but if you’re new to the technology it should be well worth reading.
You can leave a response, or trackback from your own site.

Leave a Reply

Subscribe to RSS Feed Follow Learning WebGL on Twitter