Upcoming lesson 11

Lesson 11 is ready to go; it introduces code to draw spheres, per-object rotation matrices, and mouse control! Here’s the WebGL page, and here’s a video showing what it looks like:

I was originally planning to do a follow-up to lesson 10 to introduce lighting, but unfortunately it wound up being messier than I expected, entirely due to things that had little or nothing to do with what I was trying to explain. So I’ll leave the WebGL page for that lesson live, but won’t write it up. I’ll come back to the question of what to do about lighting when you have a mobile camera later.

(Irritatingly, a post with some questions that I scheduled in Wordpress for late December somehow got published early — sorry for anyone who came from the Planet WebGL site to answer that and couldn’t find it.)

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