Archive for December, 2014

WebGL around the net, 11 December 2014

Voxels, physically based rendering and DIYVR in a smorgasbord of WebGL this week.

Adventure Box has released a tech preview of their astounding voxel-based sandbox game. We’re talking tens of millions of voxels; really impressive.
PlayCanvas has announced that they will soon be releasing physically-based rendering in their engine and tools. In the meantime, here is a [...]

Crowdfunding Update

Dear readers,
The DIYVR Kickstarter campaign by DODOcase and Third Eye ends in less than two days. We hit the target in the first four days but we would like to raise more. Please consider supporting DIYVR, and help keep Virtual Reality open source and free for the future!
We’ll see you later in the week with [...]

WebGL around the net, 4 December 2014

This week in WebGL: professional development work flows.

Autodesk has released its View and Data API in beta. The software adds 2D and 3D viewing functionality to web apps using REST and JavaScript APIs, making it easier to create applications that can view, zoom and interact with 2D and 3D models in over 60 model [...]

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