Archive for June, 2014

WebGL around the net, 24 June 2014

3D ads and popup books! It doesn’t get more fun than this in WebGL Land. Here are this week’s developments:

Glacéau Smartwater has launched a beautiful 3D ad campaign, Explore the Sky. The ad features animated camera fly-throughs and great interaction. You can even paint clouds in the sky! Could this be a glimpse into the future of [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 10 June 2014

Open source gaming, terrain generators and music visualization lead this week’s WebGL headlines.

TOP STORY: PlayCanvas is now open source! This is an excellent game engine and great tool set. Go forth and make great games, people!
Isaac Sukin, author of  a book on game development with Three.js, has written a terrain generation engine for use with Three.js. [...]

WebGL around the net, 3 June 2014

WebGL in iOS 8. ’nuff said.

As reported in Gizmodo and everywhere, at yesterday’s opening day of Apple WWDC, the company showed WebGL turned on by default in Safari on the upcoming Mac OS X 10.10, code-named ‘Yosemite’. (In case people didn’t know this: WebGL has been in desktop Safari for years already, hidden under a [...]

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