Archive for May, 2014

WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
Simulating a quantum computer with WebGL. [...]

WebGL around the net, 6 May 2014

Lasers, robots and Machinima top this week’s WebGL developments.

Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last.
Giles [...]

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