Archive for February, 2014

WebGL around the net, 20 February 2014

The force is strong in this one: a Quake port, a shader showdown and screen capture highlight the week’s WebGL developments.

If Epic Citadel whetted your hardcore gaming appetite, then this should be a great next course: Anthony Pesch describes porting Quake3 to the browser using Emscripten. (Note: some assembler required!)
ShaderToy is hosting a Hackathon, the first-ever world [...]

WebGL around the net, 13 February 2014

Flappy Bird clones, killers and personalized jewelry top this week’s WebGL headlines.

And the Flappy Bird cloning continues unabated! Have a play with Goo-based Push to Break. Irritating but tons of fun! Ok, time to step away from the monitor. Just step away…
D3 fans should check out Pathgl, a library that sits between D3 and the [...]

WebGL around the net, 6 February 2014

WebGL is cranking in first weeks of 2014! Trillions of Legos, great presentations and face-melting demos.

Trillions of Lego bricks meet the world wide web in Build with Chrome:
Here is some more wonderful fallout from our WebGL takeover of SFHTML5:

The videos from the main presentations and panel QA are up on YouTube:
One of the [...]

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