Archive for December, 2013

Building a WebGL Santa

No roundup this week. We’ll get back to that  in the New Year. In the meantime…
The Cesium AGI team has once again built the backbone for NORAD’s Santa tracker. This year, they added an animated 3D model for Santa and his sled and reindeer using glTF, the new runtime asset format being designed at the by [...]

WebGL around the net, 19 December 2013

A Merry Christmas and Happy New Year to you all! WebGL finishes 2013 strong with amazing experiments and new tools.

Check out Paper Christmas, a beautiful paper cutout scene by Little Workshop, built with Three.js and SoundJS.
Google Zeitgeist is an interactive 3D globe showcasing the top search terms per day for 2013, in cities around [...]

WebGL around the net, 12 December 2013

There’s no place like WebGL for the holidays. This week features the world’s first commercial asm.js 3D game, creative competitions, workshops… and special guest stars Notch and Santa!

NomNom Games announced that it has developed the first commercial 3D game built in asm.js, a port of Monster Madness that uses the Unreal Engine.
Unleash your inner game creator: [...]

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